My character fly up very slow.
I modified code, that allows first person controler to fly. Everything is working fine, but... for some reason, my character fly up slower than goes down. My code below. Any idea? var speed = 6.0;...
View ArticleBody fell of through terrain
Hi! I have rigged body attached to my FPS camera, so player can see his character body, but it seems, that only camera is colliding with terrain. I was trying to add rigidbody component to my body,...
View ArticleSmall objects colliding problem ("sink" in terrain).
I'm making simulation for my three wheeled robot, and i need to keep original size. My robot have diameter 15 cm and mass around 0.2. When i hit "play", i've got this effect: ![alt text][1] [1]:...
View ArticleWiki transparent terrain shader is to much transparent.
I'm making a cave in my game, so i tried to use transparent shader avaible on [http://wiki.unity3d.com/index.php/TerrainTransparency][1], but it is appear, that this shader is too much transparent!...
View ArticleCoroutine with long loop in edit mode script
I am preparing own mesh generator in Unity and i need to see status of long loop. Basically I have the for loop in @ExecuteInEditMode() script and i need to write from time to time in the console...
View ArticleProcedural mesh generation - problem with normals.
I'm trying to make mesh figure generated procedurally but some triangles clearly have broken normals. What is weird, everything is okay during play in editor: ![alt text][1] But after build game and...
View ArticleAnimation Component do not refresh after change in inspector
I have noticed, that when I add new animation clip or change one at existing index in Animation component, data are not changed until Unity reset or Scene Play. I'm creating extension to Unity Editor...
View ArticleCompile priority - accessing static variables
I'm writing some editor extension to Asset Store, that will generate you pretty lava environment. This lava environment is scripted, so it will interact with objects. One of the scripts (normal,...
View ArticleUnity 5.0 and alternative for triggering complex meshes.
Now, when physX 3.3 is up, non-convex mesh cannot be a trigger. It gives me a headache, because half of my game was based on large mesh surface, that was a trigger. Convex mesh cannot have more...
View ArticleError: "chanType.dimension == 0"
I'm getting wierd error: chanType.dimension == 0 UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean) I can't...
View ArticleError: "chanType.dimension == 0"
I'm getting wierd error: chanType.dimension == 0 UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String) UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean) I have...
View ArticleController's data are not correct
I have a controller, gyroscope that return's X and Y. Windows see this controller as correct HID device and even in it's configuration window, shows correct position ( Vector2(0,0) at gyroscope...
View ArticleHorizontal Layout Group padding update via script
I have UI DropDown combo box, constructed from layout groups, buttons and panels and i want to animate combobox elements (that basically are buttons placed in Layout Group) hide and show act. Idea was...
View ArticleMy character fly up very slow.
I modified code, that allows first person controler to fly. Everything is working fine, but... for some reason, my character fly up slower than goes down. My code below. Any idea? var speed = 6.0;...
View ArticleBody fell of through terrain
Hi! I have rigged body attached to my FPS camera, so player can see his character body, but it seems, that only camera is colliding with terrain. I was trying to add rigidbody component to my body,...
View ArticleSmall objects colliding problem ("sink" in terrain).
I'm making simulation for my three wheeled robot, and i need to keep original size. My robot have diameter 15 cm and mass around 0.2. When i hit "play", i've got this effect: ![alt text][1] [1]:...
View ArticleWiki transparent terrain shader is to much transparent.
I'm making a cave in my game, so i tried to use transparent shader avaible on [http://wiki.unity3d.com/index.php/TerrainTransparency][1], but it is appear, that this shader is too much transparent!...
View ArticleCoroutine with long loop in edit mode script
I am preparing own mesh generator in Unity and i need to see status of long loop. Basically I have the for loop in @ExecuteInEditMode() script and i need to write from time to time in the console...
View ArticleProcedural mesh generation - problem with normals.
I'm trying to make mesh figure generated procedurally but some triangles clearly have broken normals. What is weird, everything is okay during play in editor: ![alt text][1] But after build game and...
View ArticleAnimation Component do not refresh after change in inspector
I have noticed, that when I add new animation clip or change one at existing index in Animation component, data are not changed until Unity reset or Scene Play. I'm creating extension to Unity Editor...
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